============================================================================= Title : Tarnished Oldies: QUAD.WAD and RECYCLE.WAD Source port : QUAD: Don't need one. : RECYCLE: Boom or better. Boom recommended. Author : Len Pitre Email Address : I_am_the_archon@hotmail.com Misc. Author Info : All my new WADs are parts of TCs, so I can't release 'em yet. So I'll foist this junk on ya.:) QUAD is my earliest map, besides the obligatory 500 cyberdemon one seemingly every new editor makes. RECYCLE is my first Boom map, meant as proof-of-concept, but quite fun. Previous works : MBFEDIT!.WAD, HereDoom, tons of stuff. Description : QUAD: A quad. A basement. And some other stuff. RECYCLE: The demon recycling plant. Enough said. Additional Credits to : Rez for beta testing RECYCLE Me, for not implementing Rez's QUAD suggestions (including fixing a small nonfatal sector error) because it's a newbie map and if I edited it now I'd ruin that. I might update it slightly in the future as a not-so-newbie map, though - if only to get rid of the hideous over-ammoing! Me again, for reminding you to read the "Notes" section at the end of this text file for important information. Me again, for being a wonderful and modest person. == Play Information ========================================================= QUAD RECYCLE (Hope you have fixed fonts....) Episode and Level # : MAP01 MAP01 Single Player : Yes Yes Cooperative 2-4 Player : Yes Yes Deathmatch 2-4 Player : Yes The starts are there, but.... Difficulty Settings : Yes Yes, not well tested. New Sounds : Nope Nada New Graphics : Nope None New Music : Nope No Demos Replaced : Nope Not a one == Construction ============================================================= Base : My own sick and twisted mind. Editors used : DCK 3.62, two different versions of BSP Build Time : Days, I think. Known Bugs : You think I make bug-ridden WADs? Ha! I mock you! Actually, they probably are. See "Notes" below. == Copyright / Permissions ================================================== Authors MAY use these as a base to build additional levels, but then the poor soul will prove he has no taste. You MAY distribute these WADs provided you include this file, with no modifications. You MAY distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. I also suggest that you let me know about it, or I'll have to get my big guns. == Where to get this WAD ==================================================== My webpage. http://archonrealm.cjb.net/ or: http://archonrealm.tripod.com/ or, if it's a real crisis: http://archonrealm.cjb.net/ == Notes ==================================================================== QUAD: My first half-decent map. (It still bites.) It even has SS Nazis, so you might want to grab my DEH combo pack, since it has suicide bomber replacements for the SS guys. And yes, that's a mass human sacrifice in the basement. There's WAY too much ammo in this map, and some small sector errors which (I hope!) are all nonfatal. The secrets are also completely insane. BTW, those side rooms are a cheap teleporter imitation of an elevator. RECYCLE: Simple idea: Instead of having the Arch-viles roaming around where they can get killed, the Big Bad Demons put the corpses on a conveyor passing underneath the Viles. The Viles stay nice and hidden while getting maximum revivability. Your task, should you choose to accept it, is to sit around and wait for the keys you need to show up on the conveyor. Of course, many newly revived beings are also on the conveyor.... Bugs: Due to a bug in MBF, Viles tend to stick the monsters on the conveyor together. There's two ways to fix it: use Boom, or use the DEH below (it makes monsters non-obstacles, so they can get out of knots). --DEH Begins here-- Thing 2 (Trooper) Bits = 4194308 Thing 3 (Sargeant) Bits = 4194308 Thing 11 (Chaingun Sargeant) Bits = 4194308 Thing 12 (Imp) Bits = 4194308 --DEH Ends here-- While this is not a perfect solution (I've deliberately left something off the list so you'd be surprised... heh.) it works fairly well, with one odd side-effect. The monsters appear in a slightly different order on the conveyor. This is due to the fact that their milling about in the off-map "pen" area affects who appears first, and this DEH changes how they mill about. But it's all random anyway, so it's not like it matters. IMPORTANT: Turn off the "arch-vile ressurects invincible monsters" or "ghosts" compatibility option! Else everything on the conveyor will be a ghost! SLIGHTLY LESS IMPORTANT, THOUGH STILL IMPORTANT ENOUGH TO WARRANT CAPITAL LETTERS: Nothing is lost on this map. If you miss a medikit or something else that slides out of your reach on the conveyor, don't worry: it'll be back (the conveyor is a loop). Len Pitre December 3, 2000