============================================================================= Title : Twitching Corpses Author : Len Pitre Email Address : I_am_the_archon@hotmail.com Misc. Author Info : I'm as miscellaneous as they come, baby. Previous works : MBFEDIT!.WAD, HereDoom, 1/2 of Gatchaman Doom, etc. Description : You know those skewered marines? Ever want to put them out of their misery? Well, now you can! Additional Credits to : Id for the original sprites www.idsoftware.com == Play Information ========================================================= Episode and Level # : Not a one, it's a sprite/DEH mod. Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (It'll give you something motionless to kill.) Difficulty Settings : Yes New Sounds : Yes, a modified gibbing sound from Strife. New Graphics : Yes New Music : No Demos Replaced : None Organs Replaced : No, though I did consider giving him a skin graft. == Construction ============================================================= Base : The skewered corpse sprites in Doom2.wad Editors used : DeHackEd, Wintex, Corel Photo-Paint 5, Microsoft Paint. Build Time : One day. Known Bugs : You think I make bug-ridden WADs? Ha! I mock you! == Copyright / Permissions ================================================== Authors MAY use this as a base to build additional levels, if they keep a link to this file, and give me some credit in their text file. You MAY distribute this WAD provided you include this file, with no modifications. You MAY distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. I also suggest that you let me know about it, or I'll shoot your arm off. == Where to get this WAD ==================================================== The MBF-only version will be uploaded to cdrom.com, eventually. My webpage. == Notes ==================================================================== The Keen version is just a placeholder since I use some Keen frames. You can use it if you like, but it's a bit buggy. Use the normal twitching impaled corpse instead.