============================================================================= Title : Suicide bomber Author : Len Pitre Email Address : I_am_the_archon@hotmail.com Misc. Author Info : I am not only The Archon, I'm also a client. Previous works : MBFEDIT!.WAD, HereDoom, 1/2 of Gatchaman Doom, etc. Description : Make the SS Nazi into a backpack-toting suicide bomber former human. Think barrel with a death wish. Additional Credits to : The Innocent Crew for the arm and part of the torso (from Obituary's Bazooka man). www.tic.de Dan Patanella for the green explosion www.geocities.com/Hollywood/Academy/6351/ Id for the backpack and everything else www.idsoftware.com == Play Information ========================================================= Episode and Level # : Not a one, it's a sprite/DEH mod. Single Player : Yes (KABOOM!) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (You play DM with monsters?) Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : No Demos Replaced : None Y2K compliant : Yes Y10K compliant : No == Construction ============================================================= Base : Bits and pieces. Editors used : DeHackEd, Wintex. Build Time : Many evenings. Known Bugs : You think I make bug-ridden WADs? Ha! I mock you! == Copyright / Permissions ================================================== Authors MAY use this as a base to build additional levels, if they keep a link to this file, and give me some credit in their text file. You MAY distribute this WAD provided you include this file, with no modifications. You MAY distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. I also suggest that you let me know about it, or I'll send my Bomber after you. == Where to get this WAD ==================================================== The MBF-only version will be uploaded to cdrom.com, eventually. My webpage. (Webpage? I have a webpage?) == Notes ==================================================================== Play the Wolfenstein maps to get a look at this bad boy in action. You'll note that he moves the trigger button from hand to hand, depending on the angle you look at him from. This is sort of a bug, but you'll never notice, as to get that close to him is to feel major pain. He drops a clip like the normal SS Nazi. If you don't like this, the easiest way around it is to use DeHackEd's copy command to make the bomber into a torch or something and make the torch into the bomber. That way, when a bomber dies, he'll drop what a torch drops (nothing) and when the torch dies, it'll drop a clip (but torches don't die, so it'll never happen). How to do this (I'm working from memory here, so it's easier said than done:) Backup the BEX file. Load it into DeHackEd. (Ignore the errors.) Type: C 24 (Hit Enter) 138 (Hit Enter) C 93 (Hit Enter) 24 (Hit Enter) C 138 (Hit Enter) 93 (Hit Enter) Save the patch. Open the backup and copy the line [CODEPTR] and everything after it into the modified BEX. Now try it. The SS Nazis should still be suicide bombers, but they won't drop clips. If this doesn't work, e-mail me and tell me so, and I'll get around to making a proper functioning copy.:) Len Pitre June 5, 1999